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Complexity is an ever-present force in the world of technological art. Working with Max alongside various hardware and software tools not only opens the door to rich, intricate sonic and expressive possibilities, but also demands engagement with a sprawling landscape of data and parameters. In this session, we will navigate these challenges and potentials through three distinct lenses: sculpting sound with granular synthesis in the Lambda device, exploring how technology and technique shape dramaturgy and aesthetics, and diving into a vast archive of forgotten sounds with the Shipwreck sampler. We're excited to welcome three speakers to the stage: Riccardo Sellan, Marco Accardi, and Olle Holmberg
Featured Speakers

Riccardo Sellan
Lambda walkthrough
An exploration of the Lambda Max for Live device, focusing on its core architecture, key programming decisions, challenges encountered during development, and future implementations.
Riccardo Sellan, after graduating in Electronic Music from the Venice Conservatory, began independently developing audio software for sound design, multimedia installations, and performances. He is currently working as a technical sound designer for NevaXR and Tilde Sound Art. Based in Berlin, he continues his research into creating innovative tools and software in the field of sound.

Marco Accardi
The Dramaturgy of Creative Coding: Storytelling at the Intersection of Art and Technology
Explore how technology and art converge to create engaging, emotionally rich narratives. Marco Accardi offers insights into his creative process by showcasing his work with Anecoica Studio. By blending dramaturgy with digital media through complex systems built with Max, he highlights how creative coding and technology influence both structure and aesthetic decisions.
Marco Accardi is a computational artist, independent researcher, and software engineer with roots in classical and electronic music. As Head of Tech at Anecoica Studio, he helps guide a vision for the future of art that merges emotion with innovation, building bridges between human and machine-generated creativity. His interdisciplinary journey spans from algorithmic sound design to immersive art installations, with works exhibited at Ars Electronica, Sónar+D, CTM, and MEET, and research collaborations with IRCAM, NOAA, Quantum Basel, and the University of Arizona. Operating where science, art, and code converge, Marco’s current focus is on crafting systems that transform data from information into expression.

Olle Holmberg
Shipwreck, a tool for navigating a multitude of left-behind sounds
Olle Holmberg presents Shipwreck, a Max sampler for diving into vast sonic oceans, built to explore the wreckage of your praxis. It maps hundreds of gigabytes of sound into 128 banks for intuitive, swarm-like playback. Inspired by Qu-Bit’s Nebulae, it crossfades between tape loop and a new granular mode called Polyplasmic. A hardware version made in RNBO is in the works.
Olle Holmberg (b. 1984, Sweden) lives in Berlin and releases music as Moon Wheel and Tusagi on labels like Northern Electronics, Herrensauna, Not Not Fun, and Where To Now?. He studied live audio-vision under Robin Fox at RMIT in Melbourne. His work explores shape-shifting improvisation, ecosystems, ritual music, microtonality, field recording, and modular synthesis, drawing inspiration from caves, swamps, and altered states. He’s held residencies at EMS and AqTushetii, and performed at Berghain, CTM, Atonal, Norbergfestival, and Intonal. He hosts The Journey on Berlin Community Radio, performs on Mutant Radio, and teaches experimental sound in Tusheti.